Doubling the investment only doubles the RS gold yield, whether it be positive or negative. If you believe that cannonballs increases, then invest as much cash as you want into them: the higher the investment, the higher the possible profit on whatever you do not wind up using. If you end up buying fewer cannonballs than you need, then if they rise you'll need to pay for the rest in a higher price.
Fundamentally, if you think that cannonballs will grow, then invest in these no matter how many you think you will need for slaying. If you're unsure whether or not they'll rise, then keep your money as money and purchase cannonballs as you move rather than stockpiling.
Over the last week, I've noticed the gradual growth of stray clockwork cats everywhere. I saw one running around the wildy a couple of days ago amongst all the PvPers. I figured it was just somebody's follower, even though it was running free rather than following anyone (I attempted to grab it imagining it didn't belong to anybody, it but the game said,"That is none .") . Yesterday, there was about 4 or 5 of those running free across the GE. Other places, too.
Has anybody else noticed this? Is that a gimmick by Jagex for people interested in crafting (or just buy their very own cat)? Or if you die using a feral cat after you, does your own clockwork cat become a"stray cat" drifting around in that place for a while instead of just disappearing how most lost things do (but how often do people die within the GE)? (As an aside, have you ever discovered if you've got a real cat following you, it'll get into fights with stray dogs that you pass, lol?) I have no idea how it is now. According to mod rathe: Summoning has largely been set to one side for now, as we feel it needs a whole Evolution of Summoning update to itself to do it justice. Although the fact that everything will be multicombat makes it somewhat better than it is now.
As for herblore, Mod Pi: With reguards[sic] to herblore and prayer, the present in game bonus'[sic] the top tiers give you push the player thus far above their grade it was creating balancing supervisors to be hard difficult[sic]. If you balanced for cheap OSRS gold a participant without these boosts, anyone with turm + ovl could find the fight a stroll at the park. If you balanced for a participant with these boosts then you pretty much made them a necessity. This was far from ideal since the fans that astrology and potions give you need to be seen as a boost along side[sic] that which you had rather than as important as getting the best weapon in game.